
- #Outpost zero game update
- #Outpost zero game Patch
- #Outpost zero game Offline
#Outpost zero game Patch
We have a patch of several bug fixes for you here today. Fix a bug causing texture quality settings not to properly apply or load causing memory issues.Fix weapon and armor names prefix/postfix to be properly based on stats (should retroactively fix old item names so everything isn't "Accurate X of Marksmanship").Fix for a possible client-side hitch that could occur every 5 sec in dense areas.
#Outpost zero game update
Fixes for Compass and Map UI performance issues on client, and make sure they update more consistently.Fix some checkbox issues with the social menu.Performance improvements for servers and hosted games.
#Outpost zero game Offline
Show all offline memebers in your own colony.Add right click to copy member and colony ID to clipboard.Show all incompatible servers in server list, but greyed out if version doesn't match.
Fix some issues that may have allowed bots to walk through certain walls/doors. Fix pressure switch to work based on "hit". Make fallaway floor work properly (retracted when powered on, regular floor when powered off). Fix electric floor damage radius, increase damage by 5x, and make them snap properly and unable to be stacked. Fix a bug with attack only animals causing bots to be passive. Today we have a patch of performance and bug fixes for you. Change switch UI offset so its visible when looking at it. Make switches bigger so they can be seen through T2/T3 walls. UI optimizations for structure and interact widgets. Show a preview of what a harvester/extractor/miner resource type will be before placing, and make it easier to place extractors against petroleum. Fix for timed server restart set via ini files. Re-add weakened version of volcano as a global event on regular sandbox game modes to make sure structures deteriorate regularly. Fix corner foundation stacking and snapping. Fix electrified floor visuals when powered off. Try to fix hotbar mixup on players when relogging. Update various item rarities and fix some generic names. Perf improvement for complex power systems. AI will Haul from miners/harvesters/extractors at stacks of 10, not 100. Disallow storage filters and AI usage from being modified on enemy pipes. Make sure all item filters are present on storage containers and alphabetized with better "generic" and name/hierarchy fixups.
Fix inventory issues when mounting/dismounting from vehicle. Fix inventory not updating on player when mounted. Big performance improvement in large bases. Fix a bug with possible visual duplication of inventory items when failing a transfer/failure to remove from inventory when dropping. Fix issues with dropping items after picking them up, and generally speaking with items that lack collision or get attached to player. Fix doubled up UI interacts when placing certain structures. Cleanup all dropped items after 10 minutes, and all orphaned items. Fix time of day cycle and make speed configurable in. We will be continuing to hammer on performance over the next several weeks, especially on servers with large bases. We have a bunch of bug fixes for you today, most notable the TOD cycle fixes for the primary servers and various performance fixes. We apologize for the long delay on this patch - holidays, vacations, and sicknesses piled up and we wanted to make sure everything was solid before it was released.