

The current combat UI element that handles Flux / Hull (the widget just off of the ship) could be rescaled based on screen footprint without serious issues.Ģ. I mean, I wish there was a button I could push to magically support whatever resolutions and UI scales and so forth, but that's just not how it works.
Starsector game window too small code#
But since that's a workaround, and doing that in the code is still fairly troublesome for various reasons, I don't see taking that on any time soon, either.

The most I could see maybe doing at some point would be screen scaling in windowed/non-fullscreen mode, similar to how things work when you run fullscreen at a less-than-native resolution. There's a reason games get entire HD re-releases (and look at how many times it goes extremely poorly when it's done in a low-effort way) it's just an enormous amount of work. combat view distance, or just basic stuff like how big ships/fleets/planets/etc look at default zoom levels, and so on. And it's not just UI the rest of the game doesn't support resolutions that high either. It'd be implementing/testing/maintaining multiple sets of UI code and assets, more or less, and keep in mind that UI is at least half the total coding work, probably more. Yeah, there's basically no way in terms of effort. No one can reasonably expect the majority of them to "enjoy" being de facto forced to run fullscreen on current displays and then down-rezzed in order to keep Starsector's small font sizes even partially convenient. What about all of the new players whom all of us here earnestly hope will be purchasing Starsector after it attains the golden version of 1.0? They're definitely not going to have all of the in-game text content memorized.

Probably not dominant, but clearly mainstream (especially outside of niche gaming interests). While the game is still not finished, I would say that this is well worth checking out if you have an interest in sci-fi.I agree that a vastly greater extent of zoom is very nice, but what about everyone who doesn't have all of the in-game text memorized?įor my part, I happen to find the poor resolution of the game's UI to be a constant irritant on either of my dual 2560x1440 monitors, and I loathe running any program (game or otherwise) in fullscreen mode.ġ440p monitors have been available since at least 2009 (nine years ago!), and at this late date they're now mainstream. I enjoyed dealing with the different people I came across and the actual combat is a ton of fun too. It does have a lot of things for you to manage, but in doing this you can become a major force in the galaxy. In all, I feel that Starsector is a fun game. Starsector is the kind of game that really requires you to think about how you are going to go about combat. As your progress and have more ships and come across more powerful foes. At first, I was just moving my mouse around like a maniac and doing ok.

Of course, this is easier said than done and sometimes a beating is all people understand.Ĭombat is fast, fun and also quite tactical. You have many ways that you can communicate with people and trying to keep people on your side as much as possible is going to make your life easier. I was very impressed with the dialogue system in this game. The first is in how you deal with people. What will actually dictate how your role in the galaxy fairs is two major gameplay factors. It is quite addictive stuff and while resource gathering and management is a major part. The idea is to build up into your own faction and be able to stake your claim as one of the biggest and badest (well maybe not badest) factions in the galaxy. You can get new ships, crew, equipment and so on.
